STRATEGIES
Strategies
Practical articles organized by mode and playstyle, each based on source code values with specific timing and decision trees.
How to read these strategies
Strategy articles combine source-backed facts with editorial reasoning. They are scenario analyses, not universal build orders.
- Facts
- Costs, caps, timings, and rules should trace to the versioned snapshot or a cited release.
- Inference
- The article explains how those facts are expected to shape a match state.
- Advice
- Recommendations are situational and should be tested against the current client and lobby settings.
- Early Game Difficulty · Beginner May 23, 2026 v33
Economy Fundamentals — Why You're Losing the Money Race
Defense Posts, build order, trade ships vs trains — the first 5 minutes that decide whether you out-build the AI or get nuked.
- FFA Difficulty · Beginner May 12, 2026 v33
FFA Spawn and Early Expansion
Spawn site selection, neighbor threat assessment, and first-wave expansion tempo in OpenFront FFA mode.
- Mid-Late Game Difficulty · Intermediate May 12, 2026 v33
Nuclear Deterrence and SAM Networks
From the first Silo to MIRV — nuclear strike timing, SAM placement, and anti-nuke strategy.
- Team Difficulty · Intermediate May 12, 2026 v33
Team Mode: Naval Control Playstyle
At the 5-minute Team mode pace, Ports, Warships and Trade form a symbiotic sea-power playstyle.