Data snapshot v34 · Intelligence Hub
OpenFront Current-Version Answers
Current-version answers for OpenFront.io: see what changed, survive your first match, find a control, or decide what grows your economy before opening the raw data.
Start here
What do you need this match?
Open the answer that changes your next decision. The data tables stay available below when you need exact values.
Replay an older game with its own rules
Versioned replay shells reopen archived games with the build that recorded them; managed-lobby and normal Host boundaries still matter for new matches.
Read the v34 impact guide →Survive the opening without emptying your army
Choose a spawn, expand in controlled steps, read the interface, and recover from the mistakes that end beginner games.
Play the first-match walkthrough →Find the key, mouse action, or build hotkey
Use the fast reference when you know the action you want. The separate hotkeys guide teaches workflows and recovery.
Open the shortcuts reference →Grow gold and population without stalling
See how base income, Cities, trade ships, trains, and troop reserves change what you should buy next.
Understand economy growth →WHAT'S NEW
Player articles worth reading
See all What's New- Released · v34 Sep 22, 2026
OpenFront v34.22: combat, trade, trains, Steam, and lobby fixes
What the official OpenFront v34.22 Release changes for combat, Team victory, trade, trains, MIRVs, Nations, Steam, lobbies, and the next match.
- Released · v33 Jul 31, 2026
v33.14: Modal Scrolling Restored and Overtime Now Defaults On
Player-focused OpenFront v33.14 notes: modal scrolling works again, public FFA defaults to Overtime, and earlier v33 gameplay rules remain active.
- Released · v32 Jun 17, 2026
v32: WebGL, Larger Trade Networks, New Maps & Doomsday Clock
Player-focused summary of OpenFront v32 through v0.32.18: faster nukes, trade scaling, Doomsday Clock, map tools, graphics settings, and new controls.
LATEST GUIDES
The five newest guides
See all guides- Tutorial Updated Oct 5, 2026
Crown position: survive the MIRV and hold the lead
When you are the biggest nation and a rival is about to MIRV you, how to survive the 350-warhead strike, keep your territory above the Overtime bar, and force the match to end in your favor.
Difficulty · Advanced
- Tutorial Updated Oct 5, 2026
OpenFront Trade Route Chokepoint: Where to Place Your Port
A practical v0.34.22 decision guide for choosing the water component, route distance, and chokepoint where a Port earns more than scattered short-route Ports. Covers the distance-based Gold curve, the same-water-component rule, stacking versus spreading, and two worked scenarios with a repeatable decision table.
Difficulty · Intermediate
- Strategy Updated Oct 4, 2026
Early Expansion Rhythm: How Fast to Grow Before Your First Push
The first-20-minute OpenFront.io tempo rule: keep your frontier moving while your army sits near 40-45% of its troop cap, and only switch from wildlands to bots to players once the growth peak is spent.
Difficulty · Intermediate
- Strategy Updated Oct 4, 2026
OpenFront Factory Upgrades: Stack or Spread Levels?
Learn what Factory levels change in OpenFront, when to upgrade one node, when to build another, and how cooldowns, routes, saturation, and risk change the answer.
Difficulty · Advanced
- Ranked Updated Oct 4, 2026
OpenFront Ranked Mode & Rating System: How the Ladders Work
How OpenFront ranked 1v1 and 2v2 matchmaking works: two separate ELO ladders, the map and spawn rules, the start deadline, daily free-play limits, and which mode to queue.
Difficulty · Intermediate
10 systematic guides: spawn, economy, combat, nukes, alliances, trains... breaking down every rule.
Unit/structure stats, combat formulas, and 132 indexed maps with version and source context.
Source-checked terrain, spawn, route, Compact, and counterplay guides for individual maps.
FFA early expansion, Team naval control, nuclear deterrence SAM networks... data-driven tactics.
From first game to successful expansion in 30 minutes, plus hotkey reference.
Reference Numbers
Versioned snapshot extracted and reviewed via scripts/extract-game-data.mjs
- AtomBomb Cost 750,000 G
- HydrogenBomb 5,000,000 G
- MIRV Base 25M + 15M / launch
- SAM Range 70 → 150 tiles
- Alliance Duration 3000 ticks ≈ 5 min
- Betrayal Defense Penalty ×0.5 for 300 ticks
- City Troop Bonus +250,000 / level
- Trade Ship Scaling Midpoint 400 (v34)