CHANGELOG
Changelog
Organized by version, focusing on balance changes that affect gameplay decisions.
- v31 May 3, 2026
v31: Clan System + Water Nukes + Inland Water Trading
Full Clan management UI and stats; new Water Nukes that turn land into water; Port/Warship/TradeShip work on any body of water.
- v30 Mar 12, 2026
v30: Three Public Queues + Trade Ship Cap 400
Home page splits into FFA / Teams / Special public queues; trade ship global cap raised from 100 to 400; 12 new maps and various modifiers added.
- v29 Jan 19, 2026
v29: Ranked 1v1 + Main Menu Rework
Introducing Elo 1v1 ranked, Hierarchical Pathfinding (500× naval pathing optimization), public lobby random modifiers, and a single-player achievement system.
- v28 Dec 18, 2025
v28: MIRV Escalating Cost + Christmas Theme
MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
- v27 Nov 22, 2025
v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
- v26 Oct 14, 2025
v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
- v25 Aug 21, 2025
v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
- v24 Jul 18, 2025
v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.