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WHAT'S NEW

What's New

Player-focused articles about released versions and the next release preview. Internal Issue and PR evidence is not part of the reader view.

Released articles

11
  • Released v34 Sep 22, 2026

    OpenFront v34.22: combat, trade, trains, Steam, and lobby fixes

    What the official OpenFront v34.22 Release changes for combat, Team victory, trade, trains, MIRVs, Nations, Steam, lobbies, and the next match.

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  • Released v33 Jul 31, 2026

    v33.14: Modal Scrolling Restored and Overtime Now Defaults On

    Player-focused OpenFront v33.14 notes: modal scrolling works again, public FFA defaults to Overtime, and earlier v33 gameplay rules remain active.

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  • Released v32 Jun 17, 2026

    v32: WebGL, Larger Trade Networks, New Maps & Doomsday Clock

    Player-focused summary of OpenFront v32 through v0.32.18: faster nukes, trade scaling, Doomsday Clock, map tools, graphics settings, and new controls.

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  • Released v31 May 3, 2026

    v31: Clan System + Water Nukes + Inland Water Trading

    Full Clan management UI and stats; new Water Nukes that turn land into water; Port/Warship/TradeShip work on any body of water.

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  • Released v30 Mar 12, 2026

    v30: Three Public Queues + Trade Ship Cap 400

    Home page splits into FFA / Teams / Special public queues; trade ship global cap raised from 100 to 400; 12 new maps and various modifiers added.

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  • Released v29 Jan 19, 2026

    v29: Ranked 1v1 + Main Menu Rework

    Introducing Elo 1v1 ranked, Hierarchical Pathfinding (500× naval pathing optimization), public lobby random modifiers, and a single-player achievement system.

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  • Released v28 Dec 18, 2025

    v28: MIRV Escalating Cost + Christmas Theme

    MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.

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  • Released v27 Nov 22, 2025

    v27: SAM Stacking + Naval Pace Slowed

    Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.

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  • Released v26 Oct 14, 2025

    v26: UI Overhaul + Nation AI Evolution

    Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.

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  • Released v25 Aug 21, 2025

    v25: Trains in Public Lobbies + Linearized Economy

    Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.

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  • Released v24 Jul 18, 2025

    v24 Full Changelog (Trains, Factories, Upgradable Buildings)

    Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.

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Only confirmed releases are treated as live; merged and development entries may still change. Full version history