v34 preview: what the next OpenFront release may change
A player-focused preview of the v34 changes worth preparing for, with the final release status kept separate from the article URL.
Read the version article →WHAT'S NEW
Player-focused articles about released versions and the next release preview. Internal Issue and PR evidence is not part of the reader view.
A player-focused preview of the v34 changes worth preparing for, with the final release status kept separate from the article URL.
Read the version article →Player-focused OpenFront v33.6 notes: replay older games with the matching build, plus the v33.5 managed-lobby and v33.4 bulk-control rules still in force.
Read the version article →Player-focused summary of OpenFront v32 through v0.32.18: faster nukes, trade scaling, Doomsday Clock, map tools, graphics settings, and new controls.
Read the version article →Full Clan management UI and stats; new Water Nukes that turn land into water; Port/Warship/TradeShip work on any body of water.
Read the version article →Home page splits into FFA / Teams / Special public queues; trade ship global cap raised from 100 to 400; 12 new maps and various modifiers added.
Read the version article →Introducing Elo 1v1 ranked, Hierarchical Pathfinding (500× naval pathing optimization), public lobby random modifiers, and a single-player achievement system.
Read the version article →MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
Read the version article →Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Read the version article →Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Read the version article →Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Read the version article →Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Read the version article →Only confirmed releases are treated as live; merged and development entries may still change. Full version history