OpenFront v34.22: combat, trade, trains, Steam, and lobby fixes
What the official OpenFront v34.22 Release changes for combat, Team victory, trade, trains, MIRVs, Nations, Steam, lobbies, and the next match.
Read the version article →WHAT'S NEW
Player-focused articles about released versions and the next release preview. Internal Issue and PR evidence is not part of the reader view.
What the official OpenFront v34.22 Release changes for combat, Team victory, trade, trains, MIRVs, Nations, Steam, lobbies, and the next match.
Read the version article →Player-focused OpenFront v33.14 notes: modal scrolling works again, public FFA defaults to Overtime, and earlier v33 gameplay rules remain active.
Read the version article →Player-focused summary of OpenFront v32 through v0.32.18: faster nukes, trade scaling, Doomsday Clock, map tools, graphics settings, and new controls.
Read the version article →Full Clan management UI and stats; new Water Nukes that turn land into water; Port/Warship/TradeShip work on any body of water.
Read the version article →Home page splits into FFA / Teams / Special public queues; trade ship global cap raised from 100 to 400; 12 new maps and various modifiers added.
Read the version article →Introducing Elo 1v1 ranked, Hierarchical Pathfinding (500× naval pathing optimization), public lobby random modifiers, and a single-player achievement system.
Read the version article →MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
Read the version article →Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Read the version article →Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Read the version article →Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Read the version article →Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Read the version article →Only confirmed releases are treated as live; merged and development entries may still change. Full version history