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OF Intel

GLOSSARY

Glossary

Quick reference for unfamiliar concepts when reading mechanics and strategies. Includes Chinese translations.

General Terms

tick
Game time unit, ~0.1 seconds. 10 ticks = 1 second. All cooldowns and durations are in ticks.
Troops 部队
Player-controlled population used for attack and defense.
MaxTroops 人口上限
Troop growth ceiling, affected by tiles and City level.
Gold 金币
Currency for building and upgrades. Base income 100/tick (Human) or 50/tick (Bot).
Attack Ratio 攻击比例
Slider-controlled percentage of troops committed per attack.
tile
Smallest map unit. "tiles" refers to territory count.

Buildings & Units

City 城市
Each level +250,000 troop cap, also serves as train station.
Port 港口
Spawns trade ships / transport ships / warships.
Factory 工厂
Train production source, works with railways and cities.
DefensePost 防御工事
30 tiles range: mag ×5 / speed ×3.
SAM Launcher SAM 发射器
Intercepts atom/hydrogen bombs, cannot intercept MIRV.
Missile Silo 导弹井
Nuclear launch platform, 100 ticks build time.
Transport Ship 运输船
Landing craft, vulnerable to warships.
Warship 战舰
Naval control unit, HP 1000, Shell 250 damage.
Trade Ship 贸易船
Auto-travels between ports for gold, v24 global cap 150.
Train 火车
Land gold carrier, ally station visits yield 35k.
Atom Bomb 原子弹
750k gold, inner 12 / outer 30.
Hydrogen Bomb 氢弹
5M gold, inner 80 / outer 100.
MIRV
25M + 15M·n, multi-warhead carrier, SAM cannot intercept.

Mechanics Terms

mag
Armor penetration coefficient in combat. Terrain sets base, buildings multiply.
speed
Advance rate coefficient. Like mag, affected by terrain and buildings.
Spawn Immunity 出生免疫
50 ticks of attack immunity after game starts.
Alliance 同盟
3000 ticks (5min), renewal prompt 300 ticks before expiry.
Betrayal 背叛
Breaking alliance → defense ×0.5, speed ×0.8, lasts 300 ticks.
Embargo 禁运
Blocks trade ships between parties. Temporary (attack-triggered) or permanent (manual).
Fallout 辐射区
Radiation left in nuclear outer zone, temporarily weakens attacker mag.
Water Nukes 水核模式
Allows nukes to affect ocean tiles with smooth circular damage.
Terrain Manipulation 地形操纵
v24 new: affects adjacent tile terrain coefficients.

Players & Game Types

Human
Real player, troop cap ×1.0.
Nation
System-named AI country, cap multiplied by difficulty.
Bot
Basic AI, numbered names, troops ÷3.
FFA
Free For All, 1 player per team.
Team
2v2 ~ 8v8 team battle, 5-minute victory condition.
Tournament
Tournament-specific maps (Tourney1~4).