MECHANICS
Game Mechanics
10 chapters organized by system, all values from v24 source code. Start with Basics and Economy.
01 Basics
Basics: Spawn & Expansion
Spawn immunity, phase duration, early decision framework.
02 Economy
Economy: Gold, Trade & Population
Base gold income, city troops, trade ships, train revenue.
03 Combat
Military: Combat & Defense
Terrain modifiers, defense posts, population penalties, betrayal debuffs.
04 Buildings
Structures: 6 Core Buildings
City / Port / Factory / DefensePost / SAM / Silo.
05 Units
Units: Ships, Vehicles & Projectiles
Transport ships, warships, trade ships, trains, shells / SAM missiles.
06 Nukes
Nuclear Weapons & SAM
AtomBomb / HydrogenBomb / MIRV and SAM interception networks.
07 Diplomacy
Alliances & Betrayal
5-minute alliances, auto-embargo, betrayal debuffs 0.5×0.8.
08 New
Trains & Railways
v24 new mechanic: Factory → Train → City trade networks.
09 Economy
Trade System
Trade ship cap 150, distance revenue, embargo mercy timer.
10 Overview
Game Modes Overview
FFA / Duos / Trios / Quads / Team / Tournament.