DATABASE / MAPS
Map List · 132 maps
Scanned from official repo resources/maps directory, grouped by real geography and gameplay.
Need a map strategy?
This database is the complete map list and category reference. Use the map guide index for deeper Svalmel and Dyslexdria terrain, spawn, route, and Compact decisions.
How to use this map index
The source directory confirms that a map exists; the categories and play-pattern notes below are editorial aids. They do not replace checking the current lobby preview.
- Scale: larger maps reward economy and logistics before contact.
- Water topology: enclosed seas and straits increase the value of ports and naval control.
- Symmetry: tournament and abstract layouts usually reduce geographic spawn variance.
A three-pass map check
- 1
Contact distance
Use scale and playable land to estimate whether the economy matures before first contact.
- 2
Water routes
Trace connected seas, straits, and islands to decide whether ports are optional or central.
- 3
Spawn fairness
Check symmetry and lobby size before comparing openings or repeating a test.
Continental / Global 10 maps
Whole continents or global-scale maps; largest scale and longest expansion cycle.
Best for long-form matches: plan multiple fronts, delayed contact, and a larger trade network.
- Africa
- Asia
- Australia
- Europe
- Europe Classic
- Giant World Map
- North America
- Oceania
- South America
- World
Regional 101 maps
Regional maps based on real geography: straits, islands, rivers, etc.
Read chokepoints first. Straits, peninsulas, lakes, and mountain corridors can decide the opening.
- Achiran
- Aegean
- Alps
- Amazon River
- Antarctica
- Archipelago Sea
- Arctic
- babelmandebstrait
- Baikal
- Baikal Nuke Wars
- Baja California
- Balkans
- Balkhash
- Baltics
- Bering Sea
- Bering Strait
- Between Two Seas
- Black Sea
- Bosphorus Straits
- Britannia
- Britannia Classic
- canaryislands
- capecod
- capeofgoodhope
- Caribbean
- Caspian Sea
- Caucasus
- centralamerica
- channelislands
- China
- Clearwater Lakes
- Conakry
- Crimea
- Danish Straits
- Deglaciated Antarctica
- Didier
- Didier France
- Dyslexdria
- East Asia
- Falkland Islands
- Faroe Islands
- Finger Lakes
- Four Islands
- France
- Gateway to the Atlantic
- Germany
- Great Lakes
- Gulf of Guinea
- gulfofmexico
- Gulf of St. Lawrence
- Halkidiki
- Hawaii
- Hecate Strait
- Hong Kong
- hornofafrica
- Iceland
- Indian Subcontinent
- Irish Sea
- Italia
- Japan
- Juan De Fuca Strait
- Korea
- Las Vegas Strip
- Lemnos
- Levant
- Lisbon
- Los Angeles
- madagascar
- Manicouagan
- Mare Nostrum
- MENA
- Middle East
- Mississippi River
- Montreal
- New York City
- newzealand
- Nile Delta
- Northwest Passage
- Passage
- pulicatlake
- Qing China
- riodejaneiro
- Russia
- San Francisco
- Scandinavia
- Southeast Asia
- Strait of Gibraltar
- Strait of Hormuz
- Strait of Malacca
- Svalmel
- Taiwan Strait
- Tierra del Fuego
- Trader's Dream
- Two Lakes
- United States
- vancouverisland
- Venice
- Vietnam
- Yangtze River
- Yellow Sea
- Yenisei
Fantasy / Space 8 maps
Fictional worlds and celestial bodies: Mars, Pluto, the Milky Way, and more.
Do not assume Earth-like topology. Inspect water connectivity and playable corridors before choosing a build.
- Luna
- Mars
- Milky Way
- Pangaea
- Pluto
- Sol
- Surrounded
- Titan
Arcade / Abstract 9 maps
Abstract shapes or playful designs with unique gameplay.
Treat the geometry as a rules puzzle: symmetry and narrow lanes matter more than geographic familiarity.
- Branching Paths
- Chopping Block
- Labyrinth
- More than luck
- Onion
- Sierpinski
- The Box
- Warship Warship
- World Inverted
Tournament 4 maps
Official competition maps with high balance.
Designed for competitive balance; use these maps when comparing openings or testing repeatable strategies.
- Tournament 1
- Tournament 2
- Tournament 3
- Tournament 4