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Map List · 118 maps

Scanned from official repo resources/maps directory, grouped by real geography and gameplay.

How to use this map index

The source directory confirms that a map exists; the categories and play-pattern notes below are editorial aids. They do not replace checking the current lobby preview.

  • Scale: larger maps reward economy and logistics before contact.
  • Water topology: enclosed seas and straits increase the value of ports and naval control.
  • Symmetry: tournament and abstract layouts usually reduce geographic spawn variance.

A three-pass map check

  1. 1

    Contact distance

    Use scale and playable land to estimate whether the economy matures before first contact.

  2. 2

    Water routes

    Trace connected seas, straits, and islands to decide whether ports are optional or central.

  3. 3

    Spawn fairness

    Check symmetry and lobby size before comparing openings or repeating a test.

Continental / Global 10 maps

Whole continents or global-scale maps; largest scale and longest expansion cycle.

Best for long-form matches: plan multiple fronts, delayed contact, and a larger trade network.

  • Africa
  • Asia
  • Australia
  • Europe
  • Europe Classic
  • Giant World Map
  • North America
  • Oceania
  • South America
  • World

Regional 87 maps

Regional maps based on real geography: straits, islands, rivers, etc.

Read chokepoints first. Straits, peninsulas, lakes, and mountain corridors can decide the opening.

  • Achiran
  • Aegean
  • Alps
  • Amazon River
  • Antarctica
  • Archipelago Sea
  • Arctic
  • Baikal
  • Baikal Nuke Wars
  • Baja California
  • Balkans
  • Balkhash
  • Baltics
  • Bering Sea
  • Bering Strait
  • Between Two Seas
  • Black Sea
  • Bosphorus Straits
  • Britannia
  • Britannia Classic
  • Caribbean
  • Caspian Sea
  • Caucasus
  • China
  • Clearwater Lakes
  • Conakry
  • Crimea
  • Danish Straits
  • Deglaciated Antarctica
  • Didier
  • Didier France
  • Dyslexdria
  • East Asia
  • Falkland Islands
  • Faroe Islands
  • Finger Lakes
  • Four Islands
  • France
  • Gateway to the Atlantic
  • Germany
  • Great Lakes
  • Gulf of Guinea
  • Gulf of St. Lawrence
  • Halkidiki
  • Hawaii
  • Hecate Strait
  • Hong Kong
  • Iceland
  • Indian Subcontinent
  • Irish Sea
  • Italia
  • Japan
  • Juan De Fuca Strait
  • Korea
  • Las Vegas Strip
  • Lemnos
  • Levant
  • Lisbon
  • Los Angeles
  • Manicouagan
  • Mare Nostrum
  • MENA
  • Middle East
  • Mississippi River
  • Montreal
  • New York City
  • Nile Delta
  • Northwest Passage
  • Passage
  • Russia
  • San Francisco
  • Scandinavia
  • Southeast Asia
  • Strait of Gibraltar
  • Strait of Hormuz
  • Strait of Malacca
  • Svalmel
  • Taiwan Strait
  • Tierra del Fuego
  • Trader's Dream
  • Two Lakes
  • United States
  • Venice
  • Vietnam
  • yangtzeriver
  • Yellow Sea
  • Yenisei

Fantasy / Space 8 maps

Fictional worlds and celestial bodies: Mars, Pluto, the Milky Way, and more.

Do not assume Earth-like topology. Inspect water connectivity and playable corridors before choosing a build.

  • Luna
  • Mars
  • Milky Way
  • Pangaea
  • Pluto
  • Sol
  • Surrounded
  • Titan

Arcade / Abstract 9 maps

Abstract shapes or playful designs with unique gameplay.

Treat the geometry as a rules puzzle: symmetry and narrow lanes matter more than geographic familiarity.

  • Branching Paths
  • Chopping Block
  • Labyrinth
  • More than luck
  • Onion
  • Sierpinski
  • The Box
  • Warship Warship
  • World Inverted

Tournament 4 maps

Official competition maps with high balance.

Designed for competitive balance; use these maps when comparing openings or testing repeatable strategies.

  • Tournament 1
  • Tournament 2
  • Tournament 3
  • Tournament 4