DATABASE / MAPS
Map List · 118 maps
Scanned from official repo resources/maps directory, grouped by real geography and gameplay.
How to use this map index
The source directory confirms that a map exists; the categories and play-pattern notes below are editorial aids. They do not replace checking the current lobby preview.
- Scale: larger maps reward economy and logistics before contact.
- Water topology: enclosed seas and straits increase the value of ports and naval control.
- Symmetry: tournament and abstract layouts usually reduce geographic spawn variance.
A three-pass map check
- 1
Contact distance
Use scale and playable land to estimate whether the economy matures before first contact.
- 2
Water routes
Trace connected seas, straits, and islands to decide whether ports are optional or central.
- 3
Spawn fairness
Check symmetry and lobby size before comparing openings or repeating a test.
Continental / Global 10 maps
Whole continents or global-scale maps; largest scale and longest expansion cycle.
Best for long-form matches: plan multiple fronts, delayed contact, and a larger trade network.
- Africa
- Asia
- Australia
- Europe
- Europe Classic
- Giant World Map
- North America
- Oceania
- South America
- World
Regional 87 maps
Regional maps based on real geography: straits, islands, rivers, etc.
Read chokepoints first. Straits, peninsulas, lakes, and mountain corridors can decide the opening.
- Achiran
- Aegean
- Alps
- Amazon River
- Antarctica
- Archipelago Sea
- Arctic
- Baikal
- Baikal Nuke Wars
- Baja California
- Balkans
- Balkhash
- Baltics
- Bering Sea
- Bering Strait
- Between Two Seas
- Black Sea
- Bosphorus Straits
- Britannia
- Britannia Classic
- Caribbean
- Caspian Sea
- Caucasus
- China
- Clearwater Lakes
- Conakry
- Crimea
- Danish Straits
- Deglaciated Antarctica
- Didier
- Didier France
- Dyslexdria
- East Asia
- Falkland Islands
- Faroe Islands
- Finger Lakes
- Four Islands
- France
- Gateway to the Atlantic
- Germany
- Great Lakes
- Gulf of Guinea
- Gulf of St. Lawrence
- Halkidiki
- Hawaii
- Hecate Strait
- Hong Kong
- Iceland
- Indian Subcontinent
- Irish Sea
- Italia
- Japan
- Juan De Fuca Strait
- Korea
- Las Vegas Strip
- Lemnos
- Levant
- Lisbon
- Los Angeles
- Manicouagan
- Mare Nostrum
- MENA
- Middle East
- Mississippi River
- Montreal
- New York City
- Nile Delta
- Northwest Passage
- Passage
- Russia
- San Francisco
- Scandinavia
- Southeast Asia
- Strait of Gibraltar
- Strait of Hormuz
- Strait of Malacca
- Svalmel
- Taiwan Strait
- Tierra del Fuego
- Trader's Dream
- Two Lakes
- United States
- Venice
- Vietnam
- yangtzeriver
- Yellow Sea
- Yenisei
Fantasy / Space 8 maps
Fictional worlds and celestial bodies: Mars, Pluto, the Milky Way, and more.
Do not assume Earth-like topology. Inspect water connectivity and playable corridors before choosing a build.
- Luna
- Mars
- Milky Way
- Pangaea
- Pluto
- Sol
- Surrounded
- Titan
Arcade / Abstract 9 maps
Abstract shapes or playful designs with unique gameplay.
Treat the geometry as a rules puzzle: symmetry and narrow lanes matter more than geographic familiarity.
- Branching Paths
- Chopping Block
- Labyrinth
- More than luck
- Onion
- Sierpinski
- The Box
- Warship Warship
- World Inverted
Tournament 4 maps
Official competition maps with high balance.
Designed for competitive balance; use these maps when comparing openings or testing repeatable strategies.
- Tournament 1
- Tournament 2
- Tournament 3
- Tournament 4