DATABASE / STRUCTURES
Structures Database
6 structures with costs, build times, and upgrade characteristics. Most building costs scale with quantity.
✦ Cost Scaling
Cost formula min(1M, 2^n × 125k) means first 4 City/Port/Factory cost 125k → 250k → 500k → 1M, then capped.
Ports and Factories share the same counter (PortBuildableGroup), so build order affects both prices.
| 名称 | 成本 / 公式 | HP | 伤害 | 建造 | 升级 | 作用 / 备注 |
|---|---|---|---|---|---|---|
| 港口 Port | 125,000 min(1,000,000, 2^n × 125,000),n = 已有港口/工厂数 | — | — | 50t | ✓ 可升级 | 海上枢纽:贸易船、运输船与战舰的生成基地。
|
| 导弹井 Missile Silo | 1,000,000 固定 1,000,000 | — | — | 100t | ✓ 可升级 | 发射核弹的基础设施。
|
| 防御工事 Defense Post | 50,000 min(250,000, (n+1) × 50,000) | — | — | 50t | — | 陆地防御塔:周围 30 tiles 内显著加强防御。
|
| SAM 防空发射器 SAM Launcher | 1,500,000 min(3,000,000, (n+1) × 1,500,000) | — | — | 300t | ✓ 可升级 | 拦截原子弹与氢弹的防空设施。
|
| 城市 City | 125,000 min(1,000,000, 2^n × 125,000) | — | — | 20t | ✓ 可升级 | 提升人口上限并参与火车贸易。
|
| 工厂 Factory | 125,000 min(1,000,000, 2^n × 125,000)(与港口共享 n) | — | — | 20t | ✓ 可升级 | 生成火车,搭配铁路与城市形成贸易网。
|
Upgrade Tiers (4 levels)
- City — Each level
+250,000troop cap; high-level cities with Factory significantly boost train revenue. - Port — Higher level = better trade ship spawn rate and cap revenue (v24 balance for 150 global cap).
- SAM Launcher — Range from default 70 up to ~150 tiles, formula
150 − 480/(level+5). - Missile Silo — Upgrades reduce nuke reload time; AI avoids SAM-covered targets.
- Factory — Improves train spawn rate and railway throughput.