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OF Intel

MECHANICS · 04

Structures: 6 Core Buildings

Every OpenFront building is a bet: spend gold now for long-term capability. Understanding marginal returns is core mid-game skill.

All 6 Structures

Name Cost / Formula HP Damage Build Upgrade Role / Notes
Port
125,000
min(1,000,000, 2^n × 125,000), n = existing ports/factories
50t ✓ Upgradable
Naval hub: spawn base for trade ships, transports, and warships.
  • Higher level = better trade ship spawn rate and revenue
  • Can be captured; ownership transfers to the new occupier
Missile Silo
1,000,000
Fixed 1,000,000
100t ✓ Upgradable
Core infrastructure for launching nuclear weapons.
  • Upgrades reduce reload time
  • AI nukes avoid SAM-covered targets
Defense Post
50,000
min(250,000, (n+1) × 50,000)
50t
Land defense tower: significantly boosts defense within 30 tiles.
  • Defense zone mag ×5, speed ×3
  • Range 30 tiles
SAM Launcher
1,500,000
min(3,000,000, (n+1) × 1,500,000)
300t ✓ Upgradable
Anti-air installation intercepting atom and hydrogen bombs.
  • Cooldown 90 ticks
  • Range scales 70 → 150 tiles by level
  • Cannot intercept MIRV
City
125,000
min(1,000,000, 2^n × 125,000)
20t ✓ Upgradable
Raises population cap and participates in train trade.
  • +250,000 troop cap per level
  • Buildable even without a port (v24)
  • Acts as a train station
Factory
125,000
min(1,000,000, 2^n × 125,000) (shares n with Port)
20t ✓ Upgradable
Spawns trains; combines with railways and cities to form a trade network.
  • Train spawn rate (factories+10) × 15 ticks
  • Builds railway loops

City — Population Factory

City Build Order

Priority: 1st City > Port > 2nd City > DefensePost > 3rd City > Missile Silo. 4th city onward has diminishing returns—upgrade existing cities instead.

Port — Naval Hub

Factory — Train Production

DefensePost — Chokepoint Guardian

SAM Launcher — Nuclear Shield

Missile Silo — Offensive Arsenal

Buildings Can Be Captured

When territory is captured, buildings transfer to new owner (including SAM and Silo). Late-game attacks on enemy core cities can strip their nuclear shield—a critical strike target.