Skip to main content
OF Intel

MECHANICS · 04

Structures: 6 Core Buildings

Every OpenFront building is a bet: spend gold now for long-term capability. Understanding marginal returns is core mid-game skill.

All 6 Structures

名称 成本 / 公式 HP 伤害 建造 升级 作用 / 备注
港口
Port
125,000
min(1,000,000, 2^n × 125,000),n = 已有港口/工厂数
50t ✓ 可升级
海上枢纽:贸易船、运输船与战舰的生成基地。
  • 等级越高,贸易船生成率与收益越高
  • 可被夺取,被占领后归新主
导弹井
Missile Silo
1,000,000
固定 1,000,000
100t ✓ 可升级
发射核弹的基础设施。
  • 升级提升装填速度
  • AI 核弹会避开 SAM 覆盖区
防御工事
Defense Post
50,000
min(250,000, (n+1) × 50,000)
50t
陆地防御塔:周围 30 tiles 内显著加强防御。
  • 防御区 mag ×5,speed ×3
  • 范围 30 tiles
SAM 防空发射器
SAM Launcher
1,500,000
min(3,000,000, (n+1) × 1,500,000)
300t ✓ 可升级
拦截原子弹与氢弹的防空设施。
  • 冷却 90 ticks
  • 射程随等级 70 → 150 tiles
  • 不能拦截 MIRV
城市
City
125,000
min(1,000,000, 2^n × 125,000)
20t ✓ 可升级
提升人口上限并参与火车贸易。
  • 每级 +250,000 部队上限
  • 即使无港口也可建造(v24)
  • 是火车站点
工厂
Factory
125,000
min(1,000,000, 2^n × 125,000)(与港口共享 n)
20t ✓ 可升级
生成火车,搭配铁路与城市形成贸易网。
  • 火车生成率 (factories+10) × 15 tick
  • 可建造铁路环路

City — Population Factory

City Build Order

Priority: 1st City > Port > 2nd City > DefensePost > 3rd City > Missile Silo. 4th city onward has diminishing returns—upgrade existing cities instead.

Port — Naval Hub

Factory — Train Production

DefensePost — Chokepoint Guardian

SAM Launcher — Nuclear Shield

Missile Silo — Offensive Arsenal

Buildings Can Be Captured

When territory is captured, buildings transfer to new owner (including SAM and Silo). Late-game attacks on enemy core cities can strip their nuclear shield—a critical strike target.