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OF Intel

MECHANICS · 09

Trade System

Trade is passive economy's lifeblood. Master the sigmoid curve and 'mercy timer' to maximize port investment ROI.

Revenue Curve

Single trade ship port arrival settlement:

baseGold = 75,000 / (1 + exp(-0.03 × (dist − 300))) + 50 × dist
result   = floor(baseGold × goldMultiplier)
Distance Arbitrage

Place ports at continent ends or across straits—single ship value can triple compared to local routes.

Spawn Probability & Global Cap

baseSpawnRate    = 1 − sigmoid(numShips, ln(2)/50, 200)
rejectionModifier= 1 / (rejections + 1)
spawnRate        = floor((100 × rejectionModifier) / baseSpawnRate)
spawnProbability = 1 / spawnRate

Embargo

Two Trade War Weapons
  • Temporary embargo: Auto-triggered for 300 ticks after attacking.
  • Permanent embargo: Manually set (hostile players can set unilaterally).
  • Coordinated multi-party embargo can "suffocate" a trade-focused player, but costs you a trading partner too.

Trade Warfare Tactics

  1. Opening location: Find cross-ocean or cross-continent port positions—3× single ship value.
  2. Port count: 4-6 is optimal. More triggers sigmoid suppression, slower spawns per ship.
  3. Upgrade Ports: v24 upgrades are key to compensating for 150 cap—better ROI than new ports.
  4. Don't blindly reject trade: Unless embargo strategy requires it, rejections only hurt your own spawn rate.
  5. Protect trade ships: Patrol routes with warships, pull back to port when hostility detected.