Mode List
| Mode | Team Size | Typical Victory | Focus |
|---|---|---|---|
| FFA (Free For All) | 1 | Territory / eliminate all | Diplomacy, balance, finding allies |
| Duos | 2 | Team controls 95% tiles | Division: diplomacy + main attacker |
| Trios | 3 | Team controls 95% tiles | Multi-front coordination, railway networks most valuable |
| Quads | 4 | Team controls 95% tiles | Continental warfare, coordinated nuclear strikes |
| Team | 2v2~8v8 | 95% in 5 min / time-based % | Speed game, early-game decisive |
| Tournament | 1v1 / 2v2 etc | Bracket-based | Symmetric balanced maps, skill-focused |
v24: Duos/Trios/Quads added to public lobby rotation (FakeNeo). Team mode auto-balances troop counts.
Common Config Toggles
isAlliancesDisabled— Disable alliances, pure power contest.isPortsDisabled— No ports (common for land-only maps).isNukesDisabled— No nukes, longer games.isSAMsDisabled— No SAM, nuclear dominance.isPeaceTime— Extended peace period, beginner-friendly.isWaterNukes— Nukes affect ocean tiles (coastal players beware).spawnImmunityDuration— Longer spawn immunity, more beginner-friendly.goldMultiplier— Direct economy scaling.
Mode Selection Guide
✦ By Experience Level
- First time: Single player + Easy/Medium nations, enable
isPeaceTimeto reduce early rushes. - Under 10 games: Duos/Trios with friends, low coordination overhead.
- Interested in diplomacy: FFA, diplomacy is the core experience.
- Want speed: Team mode, 5-minute games, pure military no nukes.