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OF Intel

MECHANICS · 06

Nuclear Weapons & SAM

OpenFront's nuclear strikes are 'gold-bought kill shots'. Players who understand blast radii, SAM range, and MIRV start dominating after minute 5.

Three Nuclear Weapons

NameCostInnerOuterSAM Interceptable
AtomBomb750,0001230
HydrogenBomb5,000,00080100
MIRVWarhead— (released by MIRV)1218✓ normal in-flight SAM target
MIRV (carrier)25M + 15M × launched countSplits into multiple MIRVWarheads

v33.4 source behavior: the carrier remains outside the SAM target list. After separation, each MIRVWarhead flies through normal NukeExecution and SAM trajectory checks. The old 50-tile destination shortcut is gone. Launching MIRV also puts its Missile Silo on cooldown. Verify SAM targeting and MIRV execution.

Blast Radius Explained

Inner radius: 100% destruction of all tiles. Outer is the fallout zone, ~50% BFS probability spread, leaving radiation. Radiation weakens attacker mag: mag *= (5 − 2 × falloutRatio).

v33.4 Atom Bomb Batches and Silo Timing

Press 8 once for x1 or twice for x5. The radial menu offers Atom Bomb x1/x2/x5/xMax; Hydrogen Bomb and MIRV remain single actions. Gold, a maximum of 50 actions, and the loaded tubes across all Silos cap the batch.

One Silo releases queued bombs one tick apart. Separate ready Silos can each release one bomb on the same tick. Bulk input therefore shortens setup but does not make every bomb leave one Silo simultaneously or bypass SAM checks. Verify the batch limits, radial quantities, and same-Silo scheduling.

Water Nukes Mode (isWaterNukes)

When enabled, nuclear blast uses smooth circular pattern instead of BFS spread—ocean tiles get evenly cleared. Major threat to coastal players. Disabled by default in private lobbies.

SAM Defense

Nuclear Weapons and SAM
Atom bomb blast radius
inner 12 / outer 30 tiles
Hydrogen bomb blast radius
inner 80 / outer 100 tiles
MIRV warhead
inner 12 / outer 18 tiles
SAM cooldown
90 ticks (9s)
Default nuke speed
10 tiles/tick (v33)
SAM range formula
samRange(level) = 150 - 480 / (level + 5); default 70, top ≈ 140, cap 150
SAM intercept targets
AtomBomb / HydrogenBomb / in-flight MIRVWarhead (v33 trajectory targeting)
MIRV silo cooldown
Launching MIRV calls MissileSilo.launch() and blocks an immediate follow-up nuke
Pre-fire window
tickBeforeShooting = nukeReachTick − samReachTick ≥ 0

Nuclear Strike Timing

  1. Before 3 min: Don't build nukes, gold should go to City/Port economy.
  2. 3-5 min: 1 Missile Silo + 1 SAM for deterrence.
  3. 5-8 min: Accumulate 5M gold for hydrogen bomb, target enemy City clusters or Silos.
  4. 8 min+: Consider 25M MIRV to force opponent to spread SAM coverage.
MIRV Psychological Warfare

MIRV's real value is saturation, not guaranteed damage. The carrier reaches separation, then each warhead becomes a normal SAM target. Attackers must overload ready shots or coverage paths; defenders should overlap launchers without clustering them inside one blast area.

Counter-Nuclear Essentials