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OF Intel

CHANGELOG

v25: Trains in Public Lobbies + Linearized Economy

Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.

v25 Published Aug 21, 2025 #changelog#balance#features

Major New Mechanics

  • Worker / troop ratio bar removed: The UI that previously required you to manually allocate between “workers” and “troops” has been cut. Everyone now gains troops on a fixed time-based rate. This lowers the barrier for new players, but also takes away a micro-optimization point from mid/high-level players.
  • Trains enter public matchmaking: The Factory + Train system, which was only available in private lobbies in v24, is now officially open to public games.
  • Intelligent SAM lock: SAMs only fire at nukes whose impact point is near their own coverage zone, avoiding wasted ammo against a sea of MIRVs.

Key Balance Changes

ItemOldNewImpact
Player gold rateTied to populationFixed 1000/sec (Bots 500/sec)Pure troop-hoarding early-game strategies are weakened
Port / Factory pricingSeparate curvesShared pricing curvePort marginal cost rises faster
Trade Ship spawningDirectly tied to port countModulated by port count × global trade ship totalDiminishing returns on stacking ports continue
Betrayal penaltyAny targetOnly against non-AFK playersGrabbing AFK territory no longer costs you score
Large playersNo special modifierDefense debuffSnowballing players get gangbanged more easily

UI / QoL

  • New FPS monitor overlay.
  • Teammates now automatically get distinguishing secondary colors based on the team’s primary color.
  • Private lobby kick support.
  • Main menu / modal ESC-to-close support.
  • Further dark mode refinements.

Maps

  • New Pluto map (public + single-player rotation).
  • Baikal added to the public matchmaking pool at higher frequency.

Strategies Players Should Adjust

  1. Gold rate is not population rate: Fixed gold income nerfs the pure early-game troop-rushing expansion, you have to convert troops into gold to keep snowballing.
  2. Port strategy continues to shift toward “upgrading”: The shared port/factory curve means the 5th+ piece of infrastructure becomes ever more expensive — upgrading existing ports beats stacking new ones.
  3. No more penalty for grabbing AFKs: You can confidently harvest offline players without worrying about the betrayal penalty.

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