CHANGELOG
v28: MIRV Escalating Cost + Christmas Theme
MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
Major New Mechanics
- MIRV dynamic pricing: MIRV starts at 25M and increases by 15M per global launch. This completely solves the “both sides spamming MIRVs into MAD” dead-end game.
- Retaliate button: When you’re attacked, a Retaliate button appears in the event panel for one-click counterattack.
- SAM interception preview: When targeting a nuke, the trajectory shows which SAMs it passes and the actual intercept range, color-coded red/yellow.
- Missile Silo placement preview: Placing a silo simultaneously shows the SAM coverage map — no more blind silo placement.
- MaxTroops display: Player info cards and the leaderboard now show your current troop cap, making attack planning more intuitive.
- Lobby team preview: Private lobbies show the full team breakdown before the game starts, including clan auto-grouping.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| MIRV cost | 25M (fixed) | 25M + 15M × launches | MIRV exchange cost rises exponentially |
| Train ally payout | 50k | 35k | Rail income further reduced, balancing the v26 expansion buff |
| Nation balance | Mostly stat-based | Shifted to AI behavior differences | Difficulty levels better reflect strategic styles |
| Nation alliance logic | Simple eval | Threat assessment + troop strength | AI no longer accepts alliances with the weak easily |
| Alert border colors | All red | Land attack orange, betrayal red | Higher visual information density |
Christmas Content
- Falling snow on the home page, holiday color palette, Santa hat on the announcement.
- Santas spawn randomly on maps, nuke explosions are replaced with gift / shooting star effects.
- Nuke afterglow: melting snowmen, cheerful elf animations.
- New emojis: 🎁🌟🎅🎄⛄.
Maps
- Four Islands: A perfectly balanced square map with 25% land coverage.
- Svalmel: Christmas-themed map with 5 nations.
- New York City: Historical NYC map with English/Dutch colonies and Indigenous tribes.
- Lisbon / Gulf of St. Lawrence / Manicouagan: 3 new geographically real maps.
Strategies Players Should Adjust
- Save MIRVs for the endgame: The first one is still 25M, but every global launch raises the price — the later you fire, the worse the deal. Don’t probe with MIRVs early.
- Train income keeps trending down: Ally payout 50k → 35k is no longer “free money” — rail networks are better as defensive corridors than pure gold sources.
- Check SAM coverage before nuking: Targeting now shows intercept range, so picking the SAM blind spots for MIRVs / single nukes becomes routine.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Oct 14, 2025
- v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Nov 22, 2025