CHANGELOG
v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Major New Mechanics
- New Build Bar: Replaces the old radial submenu — buttons pinned to the bottom of the screen, common buildings one click away.
- New player info panel: The top-right player info card has been redesigned. Stats, diplomacy, and current troops are visible at a glance.
- Resource gifting modal: Right-clicking an ally opens a standalone window where you can send a specific amount of troops / gold in one go.
- Rails cross rivers: Train tracks can now span rivers, making long-distance rail networks far easier to build out.
- AFK takeover: Territory you couldn’t get from active teammates can now be seized directly from disconnected teammates.
- Delete units: Regret a build? Right-click your own units to manually tear them down and recover part of the gold.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| Teammate AFK | Only you keep playing | Team can take over their territory and ships | Reduces team losses from disconnects |
| MIRV warhead spread | Tighter | Wider outer ring scatter | More psychological pressure, harder to defend everything |
| Port trade ship rate | High | Lowered, paired with the v25 global cap | The gold ceiling from port count is pushed down further |
| Conspiracy traps | Ambush after betrayal → penalty | Attacking immediately after a new alliance counts as betrayal | Fixes the “fake alliance instant-snipe” exploit |
Nation AI Improvements
- Nations make smarter overall decisions: caching player info, dynamically allying based on threat.
- No more “mindless nukes”: targets are evaluated for value before launch.
- Nations on a team will actively support attacked teammates.
Maps
- New Japan and Montreal maps (aotumuri / Duwibi).
- Map asset compression: client size from 140 MB → 30 MB (lossless).
- Fixed Strait of Gibraltar map boundary issue.
Strategies Players Should Adjust
- Grab AFK teammates’ territory: From v26 on, idle teammates are effectively the team’s reserve resource pool.
- Demolish-rebuild loop: The unit deletion refund makes early-game experimentation cheaper — you can be more aggressive about placement.
- Rails string continents together: With cross-river support, island and river-heavy maps can now also host factory networks.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Nov 22, 2025
- v28: MIRV Escalating Cost + Christmas Theme
MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
Dec 18, 2025