CHANGELOG
v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Major New Mechanics
- SAM range stacking: Multiple SAMs in the same area are no longer redundant — multiple SAMs jointly increase coverage radius. SAM networks finally pay back on investment.
- Transport retreat troop penalty: Naval banking (mass-producing transports to hoard troops without launching) gets hit — recalling transport ships now loses a portion of the troops.
- AFK ship takeover: v26 added territory takeover, v27 extends it to all of an AFK teammate’s navy.
- Touchscreen Warship control: Phone / tablet users can now precisely command Warship movement.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| Stacked SAMs | Range did not stack | Level and range stack jointly | Nuclear umbrella becomes cheaper to set up |
| Transport retreat | Almost no loss | Fixed percentage troop loss | Sea banking tactics dead |
| Nation AI (again) | Already buffed in v26 | Further tuned diplomacy and combat | Medium-difficulty Nations are tougher |
| Spawned Bots | Fully independent | Self-clean to avoid being farmed | Bot-farming for gold in public lobbies is weakened |
UI / QoL
- Death screen plays a link to Enzo’s tutorial video.
- New version News modal refined: only veteran players see the popup, new players aren’t bothered.
- Main page Z-index fix: modals no longer hidden behind buttons.
- Emoji table rendering fixed in Firefox.
- Wiki link migration: from miraheze to openfront.wiki.
Strategies Players Should Adjust
- SAMs are now worth stacking: After v25, a single SAM already deters AI nukes; from v27, multiple SAMs stacked on strategic points form a real defensive umbrella.
- Navy is commit-or-skip: The retreat penalty means “build ships and sit on them” is over — confirm the timing before you land.
- Mobile players unlock naval play: Sea tactics previously dropped because you couldn’t fine-control Warships can now be picked back up after v27.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Oct 14, 2025
- v28: MIRV Escalating Cost + Christmas Theme
MIRV reworked to "+15M per global launch", train ally payout cut to 35k; 6 new maps, Retaliate button, SAM interception preview.
Dec 18, 2025