CHANGELOG
v31: Clan System + Water Nukes + Inland Water Trading
Full Clan management UI and stats; new Water Nukes that turn land into water; Port/Warship/TradeShip work on any body of water.
Major New Mechanics
- Clan system: A full clan management interface — browse, join, kick, ban, transfer leadership; open / invite-only modes; personal ranking lists sorted by game mode. Clan stats are tracked by clan tag (v31 doesn’t enforce tag usage, v32 will).
- Water Nukes: A new game option where nukes turn land tiles into water. Maps may be completely reshaped by late game.
- Lake / inland water trading: Ports, trade ships, and Warships are no longer restricted to oceans — any body of water works. Caucasus, Great Lakes, and similar maps benefit directly.
- Multi-Warship selection: Shift+drag (or long-press) to batch-select Warships and command them together.
- Warship retreat: Damaged Warships auto-retreat (marked with a black cross in the center); target priority changed to Transport > Warship > Trade.
- Warship port healing: Friendly ports auto-heal nearby Warships, with healing slots scaling by port level.
- Host cheats (private lobby): Toggle infinite gold, infinite troops, and starter resource packs.
- Paid currency cosmetics: In addition to Stripe, you can now spend in-game Plutonium / Caps on cosmetics.
- Frontline troop hover: Front-line tiles display real-time attacker / defender counts, color-coded to show who’s winning.
- Alliance / betrayal hotkeys: K to request an alliance, L to break it — saves a menu expansion.
- Sound effects (15): Full SFX set for nuke explosions, building, alliances, messages, and menus.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| Kill payout (gold) | 100% | 50% | Slows snowballing, large players can’t sweep in one fight |
| SAM cooldown | 12 sec | 9 sec | v30’s 12 sec was too slow, dialed back to 9 |
| Silo cooldown | 7.5 sec | 9 sec | Nuke pacing slowed overall |
| Nuke speed | 6 tile/tick | 8 tile/tick | Reaction window shortened again |
| Port build time | 2 sec | 5 sec | Naval openings are slower |
| Attacker loss ratio | Lower | 60 / 40 | Attackers pay slightly more than in v30 |
| Tribes | Standard strength | Weakened | Speeds up early expansion |
| Transport ship → auto-reject alliance | None | Sending transports auto-rejects incoming alliance requests | Fake alliance exploit continues to be patched |
New Modifiers (Public lobby)
Ports Disabled, Nukes Disabled, SAMs Disabled, 1M Starting Gold, Water Nukes, 4min Peace Time.
Maps (13 new / changed)
Milky Way (NASA galaxy map, dark mode recommended), Mare Nostrum (Mediterranean Rome vs. barbarians), Great Lakes (heavy trade map, city NPCs), Strait of Malacca (world’s largest trade chokepoint), Luna (symmetric Moon), Caucasus (Black Sea / Caspian dual inland waters), Bering Sea (replaces Bering Strait), Antarctica (all seven continents covered), Archipelago Sea (Finland-Aland), Conakry, Baja California, Los Angeles (highways as rivers), Dyslexdria (April Fools return). Aegean rebalanced.
Nation AI
- Public-lobby Nations are no longer farmed for cities: when attacked, they build DefensePost instead of City.
- Hard / Impossible Nations on teams: automatically stop trading with the enemy, don’t skip the strong, optimize save-up.
- In 5M Gold HvN, no more flash-build at the start.
- Port distribution is more even.
Strategies Players Should Adjust
- Kill payout halved: Eating a big player’s gold only yields 50% — don’t grind into a fortified player just for gold, let teammates / Nations bleed them for you.
- Water Nukes matches reshape terrain: When this mode is on, maps may be completely redrawn in the late game. Plan a high-elevation safehouse in advance.
- Lakes are naval theaters too: On maps like Caucasus / Great Lakes / Nile Delta, inland water combat becomes a routine tactic.
- Warships heal at ports: Beyond trade income, ports’ healing slots now matter for choosing when to retreat a Warship. Upgrade more ports, gain more safe harbors.
- K / L hotkeys: High-level matches no longer need menu expansion to ally / unally — alliance tempo is faster.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Oct 14, 2025
- v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Nov 22, 2025