CHANGELOG
v29: Ranked 1v1 + Main Menu Rework
Introducing Elo 1v1 ranked, Hierarchical Pathfinding (500× naval pathing optimization), public lobby random modifiers, and a single-player achievement system.
Major New Mechanics
- Ranked 1v1 (Elo): The purple button on the home page matches you directly into 1v1, with Elo ranks. The first version with a formal ladder.
- Main menu rework: The whole interface refreshed, with a clearer component structure.
- Hierarchical Pathfinding: Ship pathfinding sped up up to 500× and more accurate — long-distance naval expeditions become a viable tactic.
- HvN returns: Humans vs Nations team mode was disabled in v27 due to imbalance — it returns in v29, with player and Nation counts automatically matched, defaulting to Hard.
- Single-player achievements: Each map / each difficulty completion unlocks a dedicated achievement, saved to your account.
- Public lobby random modifiers: Public lobbies on the home page now carry 1+ purple tag modifiers (Random Spawn / Compact Map / 5M Starting Gold), adding variety.
- End of Game Report: After a match, a window pops up with Survival / War / Economy three-dimensional stats.
- Private lobby pause: The host can pause the game, convenient for discussion / screenshots / handling interruptions.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| Public lobby player count | Hardcoded | Dynamically computed by land tile count (max 125) | Large maps auto-scale player count |
| Allied nuclear protection | SAM intercept only | Newly formed alliances instantly destroy any in-flight nukes between allies | Eliminates “sneak a missile in at the moment of allying” |
| Nuke warning | Range marker only | Nukes that would break an alliance are shown with a red warning ring | Misclick rate plunges |
| Nation cheats | Already cut 50% in v28 | Cut another 50% (Hard / Impossible only) | High difficulty leans more on AI behavior than stat advantages |
| Nation nukes | Occasionally intercepted by SAMs | Impossible Nations 100% avoid SAMs | High-difficulty Nations rarely waste nukes |
| Player cap | Static | Adaptive by land, up to 125 | Large maps scale up |
UI / QoL
- Lobby diplomacy color borders: territory edges tinted green / red to indicate diplomatic relations.
- During the spawn phase, teammates pulse-highlight for easy identification.
- Radial menu right-click on an ally now offers quick troop send.
- Player info card adds a troop percentage bar.
- Your own rails highlight bright green in Alternate View.
- Building placeholders show cost under cursor (toggleable in options).
- Many previously hardcoded hotkeys are now configurable.
- Nation difficulty naming changed from relaxed/balanced/intense/impossible to easy/medium/hard/impossible.
Maps (10 new)
Two Lakes, Britannia (the original renamed to Britannia (Classic)), Amazon River (280×5536 long-strip river map), Surrounded, Strait of Hormuz, Lemnos (Greek island, Arma3-inspired), Sierpinski (fractal party map), Didier (France) × 2.
Strategies Players Should Adjust
- 1v1 ranked: The opening window of each version where you can stabilize Elo is the sweetest — grind 1v1 for rank seriously.
- HvN mode returns: First officially playable since v27, the team play experience is more controlled than public FFA.
- Nuke UI prompts cut friendly fire: Games where you accidentally nuked an ally because the hover didn’t show the alliance-breaking warning are almost extinct after v29.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Oct 14, 2025
- v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Nov 22, 2025