CHANGELOG
v30: Three Public Queues + Trade Ship Cap 400
Home page splits into FFA / Teams / Special public queues; trade ship global cap raised from 100 to 400; 12 new maps and various modifiers added.
Major New Mechanics
- Three public queues: The home page splits into FFA / Teams / Special. Special always carries 1–4 modifiers, cranking chaos to the max.
- Visible lobby players and settings: Just like private lobbies, public lobbies now show the current player list and room settings after joining.
- Reconnect: Network hiccups or accidental page refreshes no longer drop you from the match — rejoining the same game is supported.
- Rail snapping: Buildings placed on existing rails used to disconnect them — now they automatically split and connect into the existing network.
- Attack panel rework: The attack ratio bar is integrated into the unit display — centered, compact, mobile-friendly.
- Player info panel moved to the top: Mobile optimization.
- Configurable Nation count (0–400): Single-player / private lobbies move from “Nations on / off” to a 0–400 slider.
Key Balance Changes
| Item | Old | New | Impact |
|---|---|---|---|
| Trade ship global cap | ~100 | ~400 | v29’s pathfinding optimization makes large-scale trade performance-viable |
| Train income curve | Linear | Diminishing from the 5th city station | Long rail chains stop generating runaway gold |
| Attacker losses | Defense-favored | Rebalanced (attack/defense ratio adjusted) | Committed attackers no longer hemorrhage as much |
| SAM cooldown | 7.5 sec | 12 sec | Paired with v25/v27 SAM buffs, overall tactical pace slowed |
| 1v1 ranked map pool | Fully random | 40% Australia / 20% Iceland / 20% Asia / 20% Europe Classic, 50% normal + 50% Compact | Tournament standard format |
| World map frequency | Normal | Sharply increased | Classic maps return to mainstream |
New Modifiers (Public Special queue)
- Crowded: 125 players crammed into a small map, recreating the YouTuber brawl.
- 25M Starting Gold: Everyone starts with 25M gold and a 2.5-minute spawn immunity prep window.
- Hard Nations: About 20% of HvN sets Nation difficulty to Hard.
- Alliances Disabled: All alliances forbidden.
- x2 Gold: Gold income doubled, fast-forward pace.
- PVP Immunity: In 5M Gold mode, adds 30 seconds of PVP immunity to prevent instant kills.
Maps (12 new)
Alps (pure land, train trading), The Box (perfectly flat, pure land), Hawaii, Traders Dream, Yenisei (originally removed, scaled 3× down and back), San Francisco, Arctic (polar projection, Cold War NPCs), Nile Delta (with Suez Canal), Passage, Bosphorus Straits, Bering Strait, Aegean (Greek-Turkish, city-state NPCs).
Nation AI
- Same-team Nations automatically stop trading with the enemy, no longer “skip the strong”, and now save up reasonably for team combat.
- In 5M Gold HvN, Nations no longer flash-build at the start — the first building defaults to SAM.
- Port placement is more evenly distributed.
Strategies Players Should Adjust
- Trade ship cap of 400 changes port strategy: The v24-era “ports have sharply diminishing returns” logic flips — multiple ports + upgrades recombine into the optimal solution.
- Don’t make rail chains too long: Diminishing returns kick in at the 5th city — 3–5 station short chains + multiple parallel lines beat one long chain.
- SAM cooldown stretched to 12 sec: Single SAM coverage density drops, so either stack multiples (range stacks since v27) or place multiples to form a relay.
- Special queue is for short casual matches: FFA / Teams remain the formal modes, while stacked Special modifiers are for mindless brawls.
Related content
- v24 Full Changelog (Trains, Factories, Upgradable Buildings)
Curated from the official resources/changelog.md, focusing on the balance and new mechanics with the biggest gameplay impact.
Jul 18, 2025
- v25: Trains in Public Lobbies + Linearized Economy
Worker/troop allocation bar removed, all players fixed at 1000 gold/sec; Factory and Train enter public matchmaking for the first time; SAMs now lock intelligently.
Aug 21, 2025
- v26: UI Overhaul + Nation AI Evolution
Build menu and player info panel reworked, new resource-gifting modal, rails can cross rivers, AFK teammates' territory can be taken over by their team.
Oct 14, 2025
- v27: SAM Stacking + Naval Pace Slowed
Stacking SAMs increases range, retreating transport ships lose troops, naval banking nerfed; touchscreen Warship movement support.
Nov 22, 2025